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Tips for Advanced Diagram Drawing

Ensuring Timing

To ensure game-like timing in your animated diagrams, use the multi-point tool.

How our system works:

  • Each segment of a line finishes at the same time, regardless of the length of the line. (so, all of the first segments will finish, then the second segments will begin).

Watch the video below to learn more about timing.

 

Dribble Handoff

Watch the video below for examples of drawing dribble handoffs.


If the receiver of the handoff is stationary
:

  1. Draw the dribble line from the ball carrier to the point of handoff.
  2. Click the DHO tool on the bottom, click on the end of the dribble line to the receiver of the handoff.
  3. If desired, click on the dribble tool and hover over the receiver of the handoff for them to dribble after receiving the handoff.

If the receiver of handoff is moving to meet handoff:

  1. Draw the dribble line from the ball carrier to the point of handoff.
  2. Click the multi-point cut line at the bottom, hover over the receiver of the handoff.  Place the first segment of the line to the point in which you want the handoff to happen.  Make the second segment very small.
  3. Click the DHO tool on the bottom, click from the end of the dribble line to the end of the multi-point cut line drawn.
  4. If desired, click on the dribble tool and hover over the receiver of the handoff for them to dribble after receiving the handoff.

 

Ball Screen Timing

Watch the video below for examples of drawing ball screens.


If there is NO pass before ball screen:

  1. Draw the ball screen where you want it to be set (1 segment).
  2. Utilize the multi-point dribble line.  The 1st segment is short or can be used to "set up the ball screen", the 2nd segment drawn is the attack off of the ball screen.

If there is a pass before ball screen:

  1. Utilize the multipoint screening line so the ball screen arrives when the player catches (2 segments).
  2. Utilize the multipoint dribble line.  The 1st segment is short or can be used to "set up the ball screen", the 2nd segment drawn is the attack off of the ball screen. 

 

Dribbling Off a Pass or Cut

Watch the video below for examples of drawing a dribble line off a pass or cut.


If no multi-point lines are used for player dribbling:

  1. Pass the ball to a specific player
  2. Draw a dribble line from that player

If multi-point cut line is used for player dribbling:

  1. Utilize the multi-point passing line to ensure the ball arrives at the same time as the player
  2. Draw dribble line from that player

Note: It is very important to make sure that the ball arrives at the SAME time as the player.

 

Coloring Players and Lines

Using left panel:

  1. Click on player that you want to change
  2. Navigate to menu on left side of screen
  3. To the right of "Text Style", click on the box on the far right and select color
  4. Any line attached to the player, with the exception of the passing line, will reflect that color

Using pop-up edit box:

  1. Double click on the player you want to change
  2. An editing box will appear, click on the box on the far right of "Text Style"
  3. Select color
  4. Click anywhere on the canvas to exit the editing box

 

Editing Previous Frames

  1. Click on the frame that you would like to edit
  2. Alter cuts, players, or colors
  3. Press Next
  4. Everything drawn in edited frame will show proper animation

Note:  The next frame is "unchanged".  Editing previous frames does not overwrite the next frame.  Be sure to edit anything in the next frame to reflect your changes.

 

 

 

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